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R-COIL (PC/Mac/Linux)
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Devlog
Join the R-COIL Star Champions!
May 28, 2018
by
Vector Hat
Reach a score of 50,000 points or more to become an official R-COIL Star Champion! Just post a video of your run showing your score and we’ll send you an official Star Champion emblem embroidered...
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Better Vectors
April 01, 2018
by
Vector Hat
I had to push an update to fix a rare but game breaking bug (oops!) so I took the occasion to take some of what I learned working on Byte Driver and put it back into R-COIL. I changed all of the enemy...
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Less Bugs. Better Fireballs. Rainbowier Space-Lasers
December 08, 2017
by
Vector Hat
I think that pretty much says it all...
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Open Beta!
November 20, 2017
by
Vector Hat
Beta Release! This is it! Pretty much nothing left to do but fix the bugs. Tell me what goes wrong, or seems wrong, so I can fix it. If you buy/bought the game here and want to help test the Steam bui...
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Minor Bug Fix
November 09, 2017
by
Vector Hat
1
The robot voice audio channel volume was not adjustable. It is now controlled by the sound effects volume slider, just like all the other sound effects. I fixed this so my pals over at GoPlayThat.com...
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Alpha Release!
November 05, 2017
by
Vector Hat
Alpha?! This is really it!!! All of the gameplay features are in! All of the levels are designed! All of the bugs! Also, lots and lots of FIRE!!!! What comes next depends heavily on your feedback, so...
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Radial > Axial
October 21, 2017
by
Vector Hat
I don't know why it had an axial dead zone but it doesn't now and it's much much better. That's it!...
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Minor Update
October 18, 2017
by
Vector Hat
Just a little one... Persistent High Scores The option to disable the backdrop (for the vector purists) Nice little celebration at the end of a duel...
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Sounds & Backgrounds
October 16, 2017
by
Vector Hat
Remade and added some sound effects. Game sounds better now! Trying a out a backdrop (courtesy of NASA. Thanks NASA!) Not sure if I'll keep it or not. Do you like it?...
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Story time. Power-Ups. More Fire!
October 13, 2017
by
Vector Hat
There is now a story. I wrote it. I hope it's not too terrible. There are some new power-ups. Two of them are a whole new class of power-ups - Speed Boost and Inertia Dampers. They're permanent modi...
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New Flames. Better Lasers.
October 06, 2017
by
Vector Hat
Quick update to add: some new baddies a flame thrower a new and improved rainbow space laser Hope you like it...
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Major (and minor) bug fixing.
September 27, 2017
by
Vector Hat
Looks like I finally squashed the bug that caused the game to stop spawning enemies and halting all progression! I hope it doesn't come back. Someone tell me if it does okay? Also: Fixed collision on...
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Stability and Sounds
September 24, 2017
by
Vector Hat
Hey there Coilers! I have been chasing around a few bugs that cause the game to stop spawning baddies (or continue spawning baddies during interstitials.) I may have gotten them all this time, but I d...
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Better Controller Support
September 16, 2017
by
Vector Hat
Just pushed: A second button used for "cancel" (No game-play use - still a single button game) allows you to pause and quit the game back out of all menus you don;t have to press escape anymore! (but...
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Stress Free Mode
September 09, 2017
by
Vector Hat
Stress Free Mode! For folks who don't want to worry about dying all the time. Not up for a challenge? Go to the settings mode, turn it on, and breathe easy again. Known issue: In Stress Free Mode the...
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Fancy Player Colors and Patterns
September 05, 2017
by
Vector Hat
Better player craft sprites Multiple patterned player craft sprites color-blind mode, but also just looks cool Removed "jump-in" countdown for co-op and duel modes. Added player color and pattern choi...
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Minor Update
September 01, 2017
by
Vector Hat
2
Added some backer names to the default high score table New turret sprites fixed "gravity well" baddies Improved player craft sprites Grappling hook now works in duel mode...
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Post-Kickstarter Update
August 28, 2017
by
Vector Hat
Hello Backers and everyone else. I'm so glad you're here! I just uploaded some new builds with all of the stuff I've been working on during the kickstarter campaign but was afraid to push for stbility...
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Final update before the Kickstarter kick-off
August 03, 2017
by
Vector Hat
1
The story-text cut-scenes are now skippable. Happy mashing, button mashers! You no longer have to read my inane space babble. file names now match game name...
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AI Controlled Friends
July 26, 2017
by
Vector Hat
I don't have any one to play with so I coded up some friends. Press space bar at the jump in screen to jump in with an AI controlled player...
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8 Players!
May 12, 2017
by
Vector Hat
Now with 8 player co-op because 4 isn't enough for certain people. I haven't tested. I don't have 8 gamepads. Let me know. :)...
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