Roguecraft Updated!


We've uploaded a new ZIP file which features the following additions:

1. A new WHDLoad version of the game that fixes issues with the previous whdload config. file, which should help those trying to play the game on the A500 Mini and other unconventional systems.

2. An updated README file with additional troubleshooting information.

Files

roguecraft_amiga_2024_11_05_update.zip 1.6 MB
66 days ago

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Comments

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(+1)

Hello, a few weeks ago you promised us an lha file for our little emulators, is it still possible?
Thanks

Yes. Sorry. We have been working on an update that will be uploaded here in mid February, with lha-files, some bug fixes and a couple of extra features. ๐Ÿ˜Š

Perfect, thanks for your reply.

(1 edit) (+1)

Thanks for this great Amiga game :)

I finished the easy and medium mode (Version 1.2 - 05/11/2024).

So now I had some suggestions, for instance to increase the convenience of the game a bit, maybe someone also found it useful.

1) Currently when leaving a secret room, it will be shown as a 'cave entry' with glowing light on the main screen which is helpful to better find the entry when need to go back again.

But on the mini map this secret room will not be marked in a special way, this can be helpful for later backtracking and as a note for the player that the secret room was already discovered (there is only one secret room per level, right?).

2) Maybe the mini map should show potions and/or monster symbols for already revealed rooms so it's easier for later backtracking or bypass rooms etc.

3) Randomly teleporting is not a feature what I often choose because when teleporting to the wrong place the game could be over and this is not something you want to risk especially in the later levels.

But maybe for a modified teleporting feature the user can select a target field to teleport, for example in a range of 5 fields around the player.

4) Maybe it should be possible for the user to choose between two potions before start the game, one strong (Freeze Time, Clear The Room, ...) and/or one normal potion ('Reveal All', 'Teleport', 'Strong Ale', ...) because otherwise when randomly get only two normal potions then users tend to restart the game to get better potions.

5) A high score table including various statistics storable on disk.

6) A seed feature to replay exact the same game :)

7) Is there a version number (and/or date) shown somewhere in the game? Useful for bug reports. Currently only the readme.txt file contains a version number and date.

8) Maybe also the mini map should have the same rotation than the main screen.

Thank you! We are working on an update that will make the teleport a little more useful, and adding a highscore screen with loading and saving. Check out SoMe channels for updates! ๐Ÿ˜Š

(+2)

This game really put me in the Christmas spirit! I've been playing this much for a while now! Graphics 5/5, Sound 5/5, Playability 5/5, Final result 5/5. Very atmospheric! Will there be a mission disc?

Thank you! Lovely to see that you completed the game!  We will post an update to the game here in the near future.

Regarding a mission disk, we are considering something like that for later on. ๐Ÿ˜Š

(1 edit) (+1)

Thanks

But ... Still have blood bug

and still don't have scoring ...

But thanks, it's still a good game ;)

(+2)

Amazing, thank you so much!

(+2)

I never had a problem with the game on the A500mini before, nevertheless I will update.