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A well made, if short game. I played through the game in normal mode and the main challenge was really choosing which control scheme to use. The option is there to use up as shoot and the button to jump if you're not a fan of the usual up to jump and button to shoot. The up to shoot and button to jump option is quite a smart idea, though it ultimately broke my brain as my head just wanted me to press up to jump. In the end, up to jump was what I went with and although this made double jump a little awkward at times, I managed to get used to it (sort of).  I think that just having one of the characters simply being able to jump further rather than double jump may result in a slightly more manageable control scheme though the current levels are set out in a manner that requires some double jumping. A gamepad with the option to assign up to a button is probably ideal for this game, but sadly I don't have one. I used a Retrobit Sega Saturn style gamepad on a C64 Maxi. Of course, using a PC based C64 emulator would sort this out too.

Regardless of the C64’s limitations in relation to controls, the game plays very well and enemies are not just relentlessly being thrown your way. They all follow some sort of pattern, as do other moving obstacles. The game never feels unfair or cheap. I found the mechanic of switching between the two characters to be a little underutilized early on as I found sticking with the double jumping character to be more useful, but I did find myself using the more powerful character a little more towards the end.

It’s nice graphically with clearly defined sprites and smooth animation. The only fault I could find was that at times the rock formations/walls were a little indistinct, so there were a couple of times where I didn’t notice my path/jump was blocked until I hit the wall. I don’t recall this causing any unnecessary deaths though. This is likely a limitation of the C64 colour palette though. It really does look good. Sound is solid too with sound effects and music being audible at the same time.

I seem to remember an interview where the developer stated the game was meant to be expanded on at some stage and I hope that does eventually happen.

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Very nice game. Our German-language review can be found in our recorded livestream starting at 00:17:50. Subscription to our YouTube or Twitch channel is welcome. 🙂

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Thank you for this, here is my tribute...

Thanks, I'll check out the video later.

Hello!

If I want to redownload this game from itch.io, do I now need to purchase it?

 Cheers :)

Mat

Hi,

If it's already in your itch.io library I'm sure you could get it from there.

No worries; Thank you!

this game didn't grab me. 6/10

What an amazing game! Sir, you are awesome!

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Thank you, that's very kind of you to say. Saul Cross' amazing sound and graphics really helped as well.

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Saul Cross contributed to this! 

I just finished l'Abbaye des morts and LOVED it. 

Buying my copy right away :D

This game is awesome!

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Thank you!

This was announced to be start of a trilogy. Any news on that?

Hi,

I did start coding the second mission however since then my spare time to put into such a project has reduced greatly. So it's on hold for now sadly.

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I'm sure you haven't heard this before but I hate the automatic forward movement when jumping up immediately after stopping. Oh. Wait. I was annoyingly whining about this same thing a year ago lol. I just tried to replay the game for fun and had to stop after dying a few times because of this. Argh. My inputs are precise but the game ruins them by trying to correct something that was already perfect lol. Otherwise this game is so nice. . .

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There is a chance to support Joy what has Second Fire Button (potx)? Now even Vice emulator supports fire2 (potx) fire3 (poty) for gamepads

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It’s a good idea. If I get time I’ll look into it.

Hello, great game.  But I cannot seem to get used to the joystick controls.  Use to using fire for shoot and up joy to jump.  Any way to reverse this in the PRG?  Maybe a HEX edit?  ;)

Thanks.

You can change to control method B on the "Help and Options" screen.

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Thannk you for this wonderful game, i buy yesterday and play on Twitch.tv here's the record of the play on youtube (italian spoken)

C64 - "Runn N Gunn" Live on www.twitch.tv/alextiger71 - YouTube

Thanks for playing. I look forward to watching the video.

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Not quite beaten it yet, but there is some serious promise here. I'm hoping it does well enough that the later missions are done, as I'd seriously be on board for those.

I'll let my latest episode speak for itself :)

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Really nice and fair video, thanks for making it.

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Running this on VICE and I'm loving it! I had some stuttering problems with GTKVice, but fortunately realized that there is a daily build link available, from which you can download the SDLVice which at least for me, works almost lagless. There is still some fairly rare random stutteringings but I almost quit playing because of the stutter on GTKVice, and with SDLVice I don't mind it at all so...

Anyhow, are there any recommended settings to use? C64 vs C64C? PAL vs NTSC? etc.

EDIT: I noticed there's this weird, high pitched pop when jumping around and it happens prominently when emulating PAL, when emulating NTSC it happens too but rarely.

I'd recommend PAL at 50Hz output if you can. I find the emulators hit and miss though so real hardware is best.

People have reported a noise glitch when changing rooms, it's something I'm looking into. That the only one I'm aware of though.

Thanks for the reply! I can try to replicate the sounds glitch I'm talking about and record it for you, if you want, though I don't know how much you wanna spend time on it (if at all) if you can't replicate it yourself, and I'm the only one who has mentioned it, and it's on an emulator no less. But I can try to investigate and record some evidence if you want it?

To be honest if it's an emulator issues it's not something I can fix. All I can say is that it works great on Win-Vice 3.5

Yeah I thought as much, and totally understandable. It happens to me on Vice 3.5 on the release and the dailies as well, mainly on PAL. Maybe VICE doesn't like my computer and lags the audio sometimes when jumping and the high-pitch pops are from buffer underruns etc.? Who knows, well anyhow I can play it enjoyable on NTSC though.

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